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Posted By Wynn Johnson Posted On

Where’s Samantha? A Review of a Tediously Bland Puzzle Platformer

The rise of Steam has undeniably empowered indie developers, bringing a plethora of unique and creative games to the forefront. Titles like Ori and the Blind Forest, Cup Head, and Hollow Knight stand as testaments to the potential of indie game development on the platform. However, the spotlight on these successful titles can sometimes overshadow the reality that many indie games fall short of expectations. Where’s Samantha?, developed by ROKiT Games, unfortunately falls into this latter category, offering a bland and repetitive experience that quickly wears out its welcome.

A Repetitive Core Gameplay Loop

The core gameplay of Where’s Samantha? involves controlling yarn-like characters through puzzle-filled levels. The unique mechanic allows players to split their character into smaller pieces and switch control between them, strategically positioning them to overcome obstacles. Color-coded platforms, buttons, and levers offer clues on how to utilize the splitting mechanic effectively. While this core concept has potential, its execution in Where’s Samantha? falls flat due to the sheer repetitiveness of the puzzles.

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The game drags on with a multitude of similar, easy puzzles that feel designed to artificially lengthen the playtime. Collecting scattered letters throughout the levels adds another layer to the gameplay, requiring some strategic thinking to navigate obstacles while gathering them all. However, the lack of any meaningful reward for collecting all the letters further diminishes the overall engagement.

The technical execution also hinders the experience. Occasional glitches cause characters to inexplicably freeze mid-movement, and interacting with objects like yarn balls can be frustratingly imprecise. While the frequent checkpoints prevent excessive backtracking after failures, they don’t compensate for the fundamentally tedious gameplay loop. Even by mobile gaming standards, Where’s Samantha? struggles to justify the time investment.

A Weak and Disjointed Narrative

Where’s Samantha? follows the journey of George as he searches for his beloved Samantha. Unfortunately, the narrative is not only irrelevant to the gameplay but also poorly implemented. The story unfolds through pages of text presented on screen, accompanied by a narrator reading the words aloud. This presentation feels clunky and disengaging, interrupting the flow of the gameplay.

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The short, 10-15 minute levels, interspersed with these narrative segments, create a jarring experience. The puzzles lack the complexity to warrant breaks, and the narrative interruptions become intrusive rather than enriching. The narrator’s voice, which could have been a compelling element, becomes monotonous and tiresome due to the disjointed presentation. Players seeking a strong narrative would be better served by virtually any visual novel.

Uninspired Visuals and Audio

While the game’s visuals, with their fabric-based world and representation of everyday objects like combs, needles, and yarn, initially show promise, the lack of variety in environments quickly leads to visual monotony. The repetitive color palettes and settings throughout the game contribute to the overall sense of blandness.

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The audio is equally uninspired, failing to add any memorable elements to the experience. The repetitive nature of the gameplay and the disjointed narrative overshadow any potential the soundtrack or sound design might have had.

Conclusion

Where’s Samantha? ultimately fails to deliver a compelling gaming experience. Its repetitive gameplay, weak narrative, and uninspired presentation combine to create a tedious and forgettable experience. The game’s biggest flaw is its lack of any redeeming qualities, leaving players with little to enjoy beyond the initial novelty of the yarn-based character mechanics. Instead of evoking any positive emotions, Where’s Samantha? is more likely to induce boredom and frustration.

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