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Posted By Wynn Johnson Posted On

Battle Chasers: Nightwar – A Nostalgic RPG with a Grinding Problem

The name Joe Madureira resonates with many gamers, primarily through his work on the Darksiders franchise, developed by Vigil Games. After THQ’s unfortunate demise in 2012 and the subsequent dissolution of Vigil Games, Madureira founded Airship Syndicate. His new venture aimed to revive Battle Chasers, the comic book series that catapulted him to fame two decades prior, bringing it to life on both TV and computer screens. Following a successful Kickstarter campaign and backing from THQ Nordic (who also resurrected Darksiders), Battle Chasers: Nightwar was born.

Alt text describing image of gameplay, showing combat and character designAlt text describing image of gameplay, showing combat and character design

Shades of Night: A Classic JRPG Experience

Despite its American origins, Battle Chasers: Nightwar draws heavily from classic JRPGs. With its striking “arcanepunk” art style, the game delivers a visually captivating experience. At its core lies a 3v3 turn-based combat system, with a seemingly endless barrage of encounters.

The combat mechanics are relatively straightforward. Players select actions for each party member, typically choosing between basic attacks, defensive buffs, or evasive maneuvers. Special abilities offer more potent effects but consume Mana and often have longer cast times, pushing their execution down the turn order.

Synergistic Squads and Overcharge Management

Each of the six playable characters brings unique strengths to the table. Gully, despite her small stature, serves as an effective tank, boasting a variety of shield and damage reduction abilities. Calibretto, the hulking robot, provides vital healing and debuff removal. Garrison acts as the primary damage dealer, while Red Monika specializes in single-target debuffs and burst damage.

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The game encourages synergistic team composition, with abilities designed to complement one another. For example, Knolan’s Ice Blast deals significantly more damage to enemies affected by Calibretto’s Sunder debuff. Similarly, Alumon’s Blood Boil always inflicts critical hits on burning targets, which can be set ablaze by Calibretto’s Cannon Blast or Knolan’s Fire Storm. Regardless of your chosen party, Battle Chasers: Nightwar provides ample opportunities for strategic interplay. Just don’t forget to bring a healer!

A unique and engaging aspect of Battle Chasers: Nightwar is the Overcharge mechanic and its associated Mana management. During combat, basic attacks generate Overcharge, a temporary Mana resource that supplements the main Mana pool. Managing Mana and accumulating Overcharge becomes a crucial element of the gameplay loop. While trivial encounters may not warrant Mana expenditure, they offer opportunities to build Overcharge for healers and prepare for more challenging battles.

Dungeon Delving and the Perils of Grinding

While the overworld map is littered with enemies, the game’s eight dungeons truly shine. These procedurally generated labyrinths, comprising 10-12 areas each, offer a wealth of content. Players can discover hidden puzzles with valuable rewards, navigate treacherous traps, and uncover lore snippets scattered throughout the environment. Each dungeon culminates in a unique boss encounter, requiring strategic planning and skillful execution. The scaling rewards based on difficulty incentivize replayability, particularly as dungeons offer a more consistent and rewarding source of experience points compared to overworld encounters.

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A Frustrating Grind and Insignificant Upgrades

Despite its initial promise, Battle Chasers: Nightwar suffers from a significant flaw: excessive grinding. The sheer volume of encounters, even with the option to bypass low-level enemies, quickly becomes tedious. The constant interruptions to exploration disrupt the pacing and detract from the overall enjoyment.

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Furthermore, the incremental character progression system feels archaic. Upgrades often amount to negligible percentage increases in stats, offering little sense of meaningful growth.

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Unbalanced Difficulty and Frustrating Encounters

While the boss battles are generally engaging, some encounters feel artificially difficult. Despite a patch aimed at addressing difficulty spikes between dungeons, the balancing remains uneven. Certain encounters, like the infinitely healing sky pirates, feel outright unfair and require significant over-leveling to overcome.

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Conclusion: A Mixed Bag

Battle Chasers: Nightwar delivers a visually stunning and mechanically engaging RPG experience, but its excessive grinding and unbalanced difficulty ultimately hold it back. While the dungeon crawling and strategic combat are enjoyable, the constant barrage of meaningless encounters and insignificant upgrades significantly detract from the overall experience.

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