
God of War: Ascension Review: A Brutal but Flawed Return to Kratos’s Past
Contents
altKratos, the Ghost of Sparta, returns in God of War: Ascension, a prequel exploring his origins a decade before the events of the original God of War. While Sony Santa Monica aimed to deliver another epic adventure, Ascension struggles to reach the heights of its predecessors, offering a brutal yet flawed experience. This review delves into the game’s strengths and weaknesses, examining its combat, narrative, and the controversial introduction of multiplayer.
The Familiar Fury of War
alt retains the core elements that define the series. Kratos’s signature Blades of Chaos remain his primary weapons, unleashing devastating combos against hordes of mythological creatures. The epic scale of the God of War universe is preserved, with colossal enemies, breathtaking environments, and brutal finishing moves. Veterans of the series will feel instantly at home, while newcomers will quickly be enthralled by the sheer spectacle of the combat.
Powered by the PlayStation 3, Ascension boasts impressive visuals, showcasing intricate details from the ashes on Kratos’s skin to the towering statues of ancient gods. The graphical fidelity elevates the already impressive scale of the game, creating a visually stunning experience.
A Shift in Combat
alt introduces some key changes to the established combat system. Gone are the alternate weapons like the Blades of Artemis or the Claws of Hades. While Kratos still wields the iconic Blades of Chaos, elemental magic – fire, ice, and lightning – are integrated into the combat, adding a layer of strategic depth. Each element offers unique benefits, such as increased red orb gain for upgrades, encouraging players to experiment with different approaches.
altThe Rage meter also undergoes a significant change. Previously, a full Rage meter allowed Kratos to unleash a devastating rage mode. In Ascension, it acts as a gateway to powerful combos, requiring players to maintain their aggression to unlock their full potential. Furthermore, temporary sub-weapons like swords, spears, and shields can be picked up from fallen enemies, adding some variety to the arsenal, although these feel less impactful than the signature weapons of previous games.
Balancing Act: Combat and Puzzles
alt strikes a commendable balance between its action-heavy combat and puzzle-solving elements. The puzzles, while not overly challenging, offer a welcome respite from the relentless combat, requiring players to utilize their wits to progress. This balance helps to prevent the gameplay from becoming monotonous, ensuring a varied and engaging experience.
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A Foray into Multiplayer
altFor the first time in the series, God of War: Ascension features multiplayer. Players can choose a warrior aligned with one of four gods, each with unique abilities and customizable armor, to compete in various game modes. These include traditional deathmatch, capture the flag, and cooperative modes against waves of enemies. While the inclusion of multiplayer is a novel addition, it suffers from some significant drawbacks.
Where Ascension Falters
altWhile Ascension boasts impressive visuals and brutal combat, it falls short in several areas. The removal of signature weapons in favor of temporary sub-weapons feels like a downgrade, limiting the combat’s depth and variety. The revamped parry system also disrupts the flow of combat, making it less satisfying than in previous installments. The Rage meter mechanic, while interesting, can be frustrating to maintain during intense encounters.
altThe infamous Trial of Archimedes section presents an unwelcome difficulty spike, frustrating even seasoned God of War players with its relentless enemy waves and lack of checkpoints. While a patch later addressed this issue, it highlights a lack of consistency in the game’s difficulty. Finally, the multiplayer, while ambitious, lacks depth and innovation, offering only fleeting enjoyment.
Conclusion
alt offers a glimpse into Kratos’s past, showcasing his brutal journey before becoming the Ghost of Sparta. While it retains the core elements that make the series great, its flawed combat mechanics, inconsistent difficulty, and lackluster multiplayer hold it back from reaching the heights of its predecessors. Ultimately, Ascension is a brutal but flawed entry in the God of War saga.
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