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Knack II: A Surprisingly Solid Platformer Adventure
Knack is back! The much-maligned PS4 launch title returns in Knack II, a sequel that addresses many of the original’s shortcomings. While the first game felt rushed and unpolished, Knack II delivers a refined experience with improved graphics, engaging gameplay, and a surprising amount of polish. This review explores what makes Knack II a worthwhile platforming adventure, despite a few lingering flaws.
Knack II’s most immediate improvement is its visuals. The game boasts vibrant and diverse environments, ranging from lush jungles reminiscent of the Amazon to ancient Egyptian-inspired ruins and futuristic technological marvels. The visual effects are impressive, showcasing dynamic physics as Knack shifts between his giant and miniature forms. Debris scatters realistically, foliage sways as he passes, and water ripples in his wake. The character animations are fluid and expressive, adding to the game’s overall charm. The soundtrack complements the visuals beautifully, with catchy melodies and appropriate mood-setting for each area and scenario. While the voice acting isn’t stellar, it’s adequate and effectively conveys the characters’ personalities.
Knack II – In-Game Screenshot
Knack II’s gameplay is also significantly improved. The core gameplay loop revolves around platforming, puzzle-solving, combat, and exploration, all of which are executed with a level of polish that keeps the experience fresh. The game smartly incorporates Knack’s size-changing abilities into both traversal and puzzle-solving. While not as freely controlled as in the original, these transformations add a unique dimension to the gameplay. The platforming challenges are well-designed, offering varying difficulty levels depending on the chosen difficulty setting. Puzzles are generally straightforward but provide enough engagement to remain enjoyable.
The game’s level design is also noteworthy. Levels are seamlessly connected, with smooth transitions between platforming, combat, and puzzle-solving. Quick-time events are sprinkled throughout, adding cinematic flair to specific sequences. The pacing is well-managed, alternating between exploration and action-packed segments.
Knack II – In-Game Screenshot
Combat in Knack II has received a significant overhaul. Knack now boasts a wider range of moves and combos, making combat more dynamic and engaging. The incorporation of different elemental powers, such as ice, magnetism, and glass, adds variety to the combat encounters. Collecting relics empowers Knack with devastating special attacks, further enhancing the combat experience. The skill upgrade system, while simple, provides noticeable improvements to Knack’s combat prowess.
Knack II – In-Game Screenshot
Knack II also features a surprisingly robust two-player co-op mode. Unlike the original, the second player is not relegated to a supporting role. Both players have access to the full range of Knack’s abilities, and the game’s challenges are designed to accommodate two players seamlessly. This makes for a fun and engaging couch co-op experience, a welcome addition in a genre where local multiplayer is becoming increasingly rare.
Knack II – In-Game Screenshot
While Knack II shines in many areas, its narrative is a significant weak point. The story is often nonsensical and riddled with plot holes and illogical character motivations. The writing is simplistic, and the characters are underdeveloped. While some memorable moments exist, the overall narrative feels disjointed and underwhelming. This is a missed opportunity, as the game’s solid gameplay and presentation could have been elevated by a more compelling story.
Knack II – In-Game Screenshot
Knack II – In-Game Screenshot
In conclusion, Knack II is a surprisingly enjoyable platformer. It successfully addresses the shortcomings of its predecessor, offering polished gameplay, vibrant visuals, and a fun co-op experience. While the narrative is weak, the engaging gameplay and impressive presentation make Knack II a worthwhile adventure for fans of the genre.
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